GameScene
class GameScene : SKScene
GameScene with the gamification tree
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Creates a scene with size and given tree level
Declaration
Swift
init(size: CGSize, treeLevel: Int, fruit: Bool = false, fruitTapCallback: @escaping () -> Void = {})
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Recuired but not used. Do not use
Declaration
Swift
required init?(coder aDecoder: NSCoder)
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Removes the fruit with an explosion
Declaration
Swift
func removeFruit()
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Delecate method for handling user input Currenly hooks up the callback event for the coupon fruit.
Declaration
Swift
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)